![]() ![]() The campaign's Risk-like region control structure gels well with individual battles, and a lot of small aesthetic or quality of life touches go a long way. Big Huge Games figured they could pull off a mix of Civilisation and Age of Empires and they were right.īorrowing real-time battles and city building from Age of Empires, then mixing it with territory control aspects and centralised urban hubs from Civilization, Rise of Nations can easily serve as a case study on how intricate design can carry a strategy experience.Īt first glance the game looks like a highly polished offspring of its real-time muse, but players familiar with Civ will instantly recognise a lot of aspects influenced by Firaxis' work, like attrition on units in enemy territory or tapped luxury resources providing global bonuses. Some mash-ups are more obvious in hindsight than others, and Rise of Nations belongs to the I can't believe this actually works category. Both of these strategies are considered basic in HoMM3 and almost every late-game approach is overpowered in its own right. In essence, every strategic avenue a player can pursue has several seemingly overpowered final destinations, and any good player will be pursuing at least 2 or 3 of these at once.Īs an example, going for a undead necromancer build which turns entire enemy armies into Power Liches once defeated can break the game quite easily, until the realisation sinks in that an adversary has cheesed his way to enough money and spells to dispatch hordes of disposable heroes casting an extremely powerful Armageddon spell with just enough troops to cast it once per battle, turning those Power Liches back to dust in a blink. Sure, one could spend upwards of at least 50 hours slogging through its challenging campaigns, but as soon as the first hot-seat multiplayer match gets rolling, players will quickly realise exactly how deep the rabbit hole goes. ![]() Story and setting are somewhat secondary to the proceedings, as HoMM3's bread, butter, and caviar lie in its incredible depth and complexity. ![]() The Heroes of Might and Magic series peaked with its third instalment and one would be hard-pressed to describe it as anything other than timeless. ![]()
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